- Materials/Objects ID Management – EffectsChannelSet v1.60 [Updated: Dec. 24 2017]
- Render RenderElements [Updated: December 29, 2015 – Adds support to Vray 3.20.]
- Show Map in Viewport [Updated: Nov. 9 2009]
- SaveMaterialToLibrary
- Assign Material to selection
- Instance Materials and Maps by Name and Class [Updated: Oct. 30 2013]
- Get Material From Selected
- Select by Material [Updated: August 11 2010: fixes a bug for max 2010]
- Set Selection Filter [Updated: Oct. 2 2009]
- ConvertToBaseObject[Updated: May 11 2010]
- FixUtilities [Updated: Sep.24th 2009]See post “Resolve rendering issues with FixUtilities script”.
- StackTopBottom
- Remove Missing Plugins [Updated: September 3 2015]Remove a missing plug-ins for materials, textureMaps, geometry and modifiers.
- PivotFromObject
- SetSelectedFaceID
- VRayProxy: Export Mesh to VRayProxy with material. [Updated: April 26 2017]
- VRayProxy: Create V-Ray Proxy with material.
- VRayProxy: Load V-Ray Proxy Material.
- Sweep Profile [Updated: September 3 2015]Script for a quick and convenient applying of profiles to shape with a modifier Sweep.
Included to Trackscripts pack with 10 prepared to using architectural profiles. - Convert Vrimg to Exr [Updated: February 2 2015 – Adds support to latest Vray versions.]
- Vray Quick-Render Utility for creating fast test-renderings. [Updated: February 5, 2016 – Adds support to Vray 3.20.]
What is MaxToC4D? MaxToC4D is a plugin to transfer 3DsMax current scene to C4D with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible. Who is this for? For all 3D artists using 3DsMax and/or C4D. You will get instant benefits.
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Project Manager
$75.00
3DS Max projects tend to utilize many 3D files such as models, images, IES photometrics, and materials. 3D files are used in complex projects for design, gaming, animation, and engineering. It may be difficult to keep up with and manage without plugins, especially if you’re working on multiple projects at a time.
Project Manager makes large, complicated projects much simpler by organizing your files according to projects, objects, sections, and more. The user may define as many categories and folders as they wish.
The drag-and-drop interface featured in Project manager also greatly reduces the time and effort involved in completing projects, allowing for an intuitive and user-friendly way of working, even for inexperienced 3DS Max users.
FilePathFinder
$22.50 – $35.00
- Asset Tracking Manager for 3ds Max.
- Find, collect and relink asset files.
- Archive 3ds Max scenes
- Support to all modern renderers.
- Support to XRefs.
- Support to any type of resources (images, HDR, Proxy, IES, shaders&etc.)
- Select objects or materials by link.
Models Manager
$30.00
- This utility will help you with organizing
and using 3d models in the 3ds Max. - Manage Assets for 3d Models [new]
- Preview thumbnails for 3dsmax files.
- Keep links to favorite folders and files.
- Searching files by tags and file-names.
Batch Render&Relink
$18.00
- Rendering thumbnails for 3d models, materials and IES photometric files.
- Ability for using a custom studio.
- Search for missing assets.
- Relink & collect assets in a batch mode.
- Auto-check for updates.
Note: this tool also included to
Project Manager and FilePathFinder PRO.
Materials Manager
$35.00
- This utility will help you with organizing
and using materials and maps in the 3ds Max. - Assign materials to models.
- Manage Assets for Material Libraries [new]
- Cataloging Material libraries
- Full support to all types of Drag&Drop (Cataloging, assigning & etc.)
- Interactive rendering previews for materials*
- Rendering thumbnails using a custom studio.
- Ability to auto-fix Texture paths for merged materials on the fly
- Save/Restore Materials with modifiers
*Available in 3ds max 2013 and higher.
Max File Viewer
Utility for viewing max files and creation of a preview.
The transition between files is carried out either by double-clicking a file name or with arrow on the side list.
Checkbox Adv. on the top indicates whether to add to the list files for that already have previews.
Be careful when you use the button “Delete” – after it pressed file who choosen and open will be deleted from hard drive!
But before deleting warning appears on the disposal with possibility of cancellation.
Extended Auto Backup
This script moves old files with a versioning into to backup folder every time you hit save,
that means that you never overwrite on top of another file, and you never lose anything.
AutoSave
The copy of the open file is saved with specified time interval in the folder “AutoBack”.
ConvertToBaseObject
Converts all selected objects in the Edit Poly or Editable Spline
depending on the class of a selected object.
Instances links will be saved.
Easy to use in the quad menu.
FixUtilities
Set of tools to find and fix problems with objects and materials in scenes.
* Added a possibility selection materials with reflect, refract, displace and interpolation.
“Missing UWV” function based on script from Alex Cooper.
MultimatName –
Script to rename submaterials or names of MultiMaterial in the active slot of Material Editor.
Name fields are filled in the names of the same name submaterials,
provided that there is no syllable in the name of «mate» and the name of non-empty.
With ctrl-key handled all multimaterials of scene.
With shift-key submaterial name is taken from the field name.
By default, processing is performed only for one multimaterial to ensure
that it was easier to control the process of renaming.
Instance Materials and Maps by Name and Class
v.1.2 – Added an ability to place similar materials into Slate Material Editor.
Place instanced materials into Material Editor by pressing the button “Place to Mat Editor”.
Choose a desired material and press the button “Make Instance” for converting all other similar materials to instanced.
- Management Materials and Objects ID.
- Automate creation of Render Elements.
- Assigning a wirecolor for objects.
- Automate creation of MultiMatteElement for V-Ray renderer.
- Automate creation of MatteRenderElement for Mental Ray renderer.
- Automate creation of CMasking_Mask for Corona Renderer.[*new]
See tutorial “A Short Look at a 3DsMax to Fusion Post Workflow” from Kevin Shane on Cgtuts+.
Render RenderElements
Script for rendering colored masks in reflections.
Color nonreflective material is given at random.
The threshold of reflection color defined by user.
Before rendering Materials with a chosen color will be converted to absolute mirror.
PhysicalCamLister (VrayCamLister)
Its a simple script for VRay & PhysicalCameras management in your scene.
Export Mesh to VRay Proxy with material
Show Map in Viewport
Allows your to include the display of textures in viewport appointed to a diffuse color of material.
When you press shift the display is switched off.
Assign Material to selection”
Allows you to assign a material from the active slot for selected objects, even if you close the Material Editor.
Get Material From Selected”
Places materials from selected objects to the Material Editor.
Select by Material
Selects unhidden and not frozen objects with the material or with texture from active Medit slot, if necessary, opening groups.
Use ctrl-key for adding objects to current selection.
Use shift-key for select visible, hidden and frozen objects with material from active Medit slot.
Copy Material and Modifiers
Apply to selected objects a material from picking in viewport object.
Use shift key to copy modifiers.
Select by Material
Script fo select objects with Material or texture from Active Material Editor Slot
By default will be select only for visible objects
You can use Shift key for select Hidden and Frozen objects
With Control key uoy can add new selection to current selection
Isolate Selection
Written for replacement the standart which doesn’t correct work with frozen objects and xRefs.
Save Restore Selection
Allows you to save a set of selected objects.
Set is restored in the absence of singled out or when you hold the keys SHIFT
Use CTRL key to adds to previously saved set of selected objects.
Use ALT key to deducted from a previously saved set of selected objects.
Cycle Coordinate System
Allows you to quickly switch between a standard coordinate system mode «View» and «Local»
at work on the upper level of the facility or «Parent» when using subobject.
Convenient to assign to the shortcut .
1st gear translates the coordinate system to the «View»,
2-nd offers select an object on which will be oriented coordinate system.
Set Selection Filter
Very useful script.
Script for quick set the Selection Filter.
Allows you to create custom filters
for Classes (for example-Box), for Superclasses (for example-Geometry),
Modifiers, Materials, Vertex count or Instanced objects.
QuickSelect&Rename
Convert Vrimg to Exr
This script allows you to convert Vrimg files to EXR .
It is possible to convert files into one EXR file with all channels or only selected channels to different EXR files.
you can thank me by clicking this button.
- place this script to script’s startup directory
- restart 3ds Max
PM does’t have this capability, but you can find script for converting material libraries on scriptspot.
P.S.
You can use attached script for convert materials for merged objects to materials which are compatible with active renderer.
Now supports only with V-Ray & Corona.
Using:PostMerge-ConvertMaterials-old.ms ( for using with Project Manager below version 2.94.50 )
PostMerge-ConvertMaterials.ms ( for using with Project Manager version 2.94.50 and above )
Note: This script uses function from scripts shipped with V-Ray and Corona.